Two Myths About The Legalization Of Online Gambling In The United States That Turn Out To Be False

In some countries of the world, the subject of online game regulation is the center of attention. This is particularly the case of the United States, where each state can decide whether to adopt legalization and, if so, what will be the conditions. So far, three states have legislated – Delaware, New Jersey, and Nevada – and many others are considering doing the same, despite some opposition.

The most fervent defenders of the ban on online gambling, and in particular poker and casinos, put forward some key arguments which, if analyzed, are not viable and prove to be pretexts for other reasons.

We cannot protect minors on the internet.

Sheldon Adelson has made this argument one of his main ones. It certifies that one cannot correctly verify the age of a player on a gaming toto888 site. The controls are too weak, and regulating online casinos in the United States would lead to an explosion in underage gambling.

In reality, it is much easier for a minor to play at a land-based casino than at an online gaming site. Tests have been made by Tim James and have shown that identity or credit card checks are much more serious online than on land. The system automatically blocks underage players or has a false identity card. Tim James proved it by bringing in, playing toto888 ewallet, and drinking two underage people at one of Sheldon Adelson’s casinos, without anyone detecting them. The same people couldn’t pay a dime at Nevada online poker rooms.

The regulation will not bring money to the American states.

Admittedly, the profits generated by the regulated sites in the United States (as a reminder, in the states of Delaware, New Jersey, and Nevada) are not as large as the predictions had hoped. However, they generate profits.

Between 2003 and 2010, American online gamers spent around $ 30 billion on unregulated (and therefore illegal) gaming sites. If that money had been spent on licensed sites, the country would have made a lot of money through licensing costs, taxes, or levies. Americans are already playing online, whether it is allowed or not, and regulating this activity would limit the abuse of rogue websites.

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